Published: May 16, 2013

Google Inc. and the 麻豆视频 computer science department are partnering to inspire high school and middle school teachers looking for motivating, engaging and fun ways to prepare students for college and career success during an activities-packed workshop July 10-12.

The free workshop at Aurora Public Schools鈥 Education Center is funded by a $15,000 grant to CU-Boulder Professor Alex Repenning as part of Google鈥檚 Computer Science for High Schools initiative, or CS4HS. CS4HS is a worldwide program developed to promote computer science and computational thinking in high school and middle school curricula.

Called CS4HS Scalable Game Design, this year鈥檚 workshop will be targeted primarily at teachers in the Aurora Public Schools, though interested teachers from other school districts also may apply. With nearly 40,000 students in 59 schools, APS is Colorado鈥檚 sixth largest school district and also one of the most diverse, Repenning said.

鈥淎PS has developed a P-20 education model based on the idea of pathways to address the Colorado paradox: The state has one of the nation鈥檚 most highly educated adult workforces yet it ranks near the bottom in the percentage of college-bound high school graduates,鈥 he said.

The pathways concept motivates and prepares students for careers in science, technology, engineering and mathematics, or STEM, as well as health sciences, business, arts and communication.

Repenning and his team from CU-Boulder鈥檚 computer science department and School of Education develop and test K-12 curriculum tools, including the use of video game programming as a learning tool, to address the need to develop higher level critical thinking in students and provide more computer science graduates in the workforce.

Last year鈥檚 workshop, also offered in partnership with Google, was hosted at CU-Boulder. Working with Aurora Public Schools this year, Repenning and his team will learn how to best scale up their efforts to achieve a broader student impact.

鈥淒eveloping a replicable way for school districts to engage students on a larger scale, district-wide, will create a turnkey curricular program that other districts around the nation can adopt,鈥 explained Yasko Endo, project manager and administrator for the Repenning team.听鈥淭his systemic adaptation of the Scalable Game Design project will no doubt accelerate the rate at which schools and districts become compliant with the new Next Generation Science Standards, and ultimately will lead to a more competent, skilled, competitive workforce.鈥

Workshop activities will include hands-on creation of games, best practices for teaching game design, discussions on new and emerging STEM standards and ways of extending computer science skills into STEM classes through simulations.

For more information on this year鈥檚 CS4HS workshop go to . To apply to the workshop email Yasko.endo@colorado.edu.

Contact:
Alexander Repenning, 303-492-1349
alexander.repenning@colorado.edu
Yasko Endo
yasko.endo@colorado.edu
Carol Rowe, 303-492-7426
carol.rowe@colorado.edu

鈥淒eveloping a replicable way for school districts to engage students on a larger scale, district-wide, will create a turnkey curricular program that other districts around the nation can adopt,鈥 explained Yasko Endo of the CU-Boulder computer science department. 鈥淭his systemic adaptation of the Scalable Game Design project will no doubt accelerate the rate at which schools and districts become compliant with the new Next Generation Science Standards, and ultimately will lead to a more competent, skilled, competitive workforce.鈥