Focus Electives

Focus Electives are hands-on, project based courses that develop technical, conceptual and creative skill-sets.

Students in the BS-CTD program are required to complete a total of 18 credit hours, including 12 credits of upper division coursework, as Focus electives. These 18 credits are to be selected from the list of accepted courses found below. Students may also contact the CTD Academic Advisor to request consideration of additional courses to be accepted as Critical Perspectives in Technology elective classes.

*Students in the Minor in CTD program are required to take 3000 - 4000 level course to meet their elective requirement; the courses listed below are accepted.

APRD 2003, Principles of Design

Provides a comprehensive survey of the ideas, events, and individuals that determined the design of information, objects, culture, and commerce across societies. Students will examine the social, political and cultural contexts that have shaped media design and the ideologies and relationships of similar movements in art and architecture.


APRD 3100, Design for Digital Media

Explores how to create and produce effective and engaging designs for dynamic information across a variety of screens while maintaining brand identity. Extending the design principles learned in previous classes, the student will concept for user interfaces (UI) and navigational frameworks that optimize usability, accessibility.


APRD 4523, Portfolio 2

Gives students an opportunity to develop an extensive body of work. Students create integrated campaigns, which include print, digital and guerilla ideas. Final portfolios are critiqued by both faculty and outside reviewers. Instructor consent required.

AREN 1027, Engineering Drawing

Introduces engineering drawing including sections and dimensioning, print readings, computer 3D, and building information modeling (BIM).

ARTS 2504, Basic Sculpture: Materials and Techniques

Introduces the basic properties of metal, wood and mold making. Students will explore and demonstrate an understanding of basic fabrication methods involved in each element. Students will investigate both traditional and non-traditional working methods and will consider how materials and techniques inform sculptural concepts.


ARTS 4017, Special Topics in Studio Arts*
  • Transmedia: Photo & Video
  • Digital Photo & Book Design
  • Transmedia: Art Photography

ARTS 4104, Performance/Installation

Primarily focuses upon personal imagery as a live situation occurring in either an invented constructed reality or real environment. Work may be individual or group configuration, and may also take on the visual linguistic form of a solo performance or of a multimedia presentation. Prereqs., ARTS 1010, ARTS 1020 and ARTH 1300 or ARTH 1400.


ARTS 4126, Digital Art 2

Offers studio experience using personal computer in the generation and processing of imagery in the visual arts. Same as ARTS 5126.


ARTS 4176, New Directions in Digital Art

Investigates the use of digital art in various contexts including digital narrative, web publishing, Internet art, multimedia performance, animation, conceptual art, information art, sound art, language art, and network installations. May be repeated up to 9 total credit hours. Same as ARTS 5176.


ARTS 4196, Advanced Photo-Imaging

Offers an in-depth exploration of digital imaging in the context of the history, aesthetics, and tradition of photography as contemporary art. Emphasis is on digital manipulation, output, and individual growth and development. Same as ARTS 5196.


ARTS 4226, Advanced Computer Imaging

Explores advanced techniques and concepts of digital image-making. Emphasizes the creative application of computer imaging in the production of visual art through individual projects. Same as ARTS 5226.


ARTS 4236, Electronics Art Survey 2

Continuation of electronic arts survey. Explores the development of video as an art form. Prerequisite for further studies in video production. Same as ARTS 5236.


ARTS 4246, Beginning Video Production

Presents a studio course on basic single camera video production strategies and Presents a studio course on basic single camera video production strategies and concepts. Through class screenings, projects, demonstrations, discussions, and readings, students gain an introductory familiarity with camera, lighting, sound, editing and the organization and planning involved in a video project. Explores a basic theoretical understanding of video as an art form and its relationship to television, film, art, history, culture. Same as ARTS 5246 and FILM 4240.


ARTS 4346, Intermediate Video Production

Continuation of beginning video production. Extends the knowledge of single camera video production strategies and concepts. Expands the concept of montage (editing) and strategies to develop a video project through class screenings, projects, discussions, and readings. Furthers theoretical understanding of video as an art form. Same as ARTS 5346 and FILM 4340.


ARTS 4446, Advanced Video Production

Continuation of intermediate video production. Explores advanced technical skills to control the quality of the video image in production, postproduction, and distribution. Emphasizes self-motivated independent projects, conceptual realization of advanced student work and basic working knowledge of distribution and life as a media artist. Promotes further theoretical understanding of video as an art form. May be repeated up to 9 total credit hours. Same as ARTS 5446 & FILM 4440.

ATLS 3110, Motion Design

An animation-based projects course that advances student understanding of motion design in today's culture. Through active production and critical analysis, students will create new media projects and critically examine the history, social implications, and impacts of these forms of mass media. Prereq., ATLS 3010.


ATLS 3500, Client Projects in Creative Technology & Design

Allows undergraduate students to work on collaborative projects with faculty and with external organizations under faculty supervision. The course will focus on teamwork, conceptual planning, technical design and development, and working within real-world client environments. Critical skills include project research, planning, design, development, trouble-shooting, and presentation. Prereqs., ATLS 2000 or instructor consent. May be repeated up to 6 total hours.


ATLS 3519, Special Topics in Technology, Arts & Media*
  • Materials
  • Intro to 3D Model & Animation
  • Universal Design for Digital Media
  • Climate Change & Film
  • Content Management Systems
  • Alternative Digital Imaging
  • Info Visualization Design
  • Streaming Live Production
  • The Real Time Web
  • Design for Change
  • Video Installation Art
  • Design for the Web
  • Interace Design

ATLS 4040, Game Design

Introduces students to game design, development, history, theory and culture through readings, discussion, game analysis and the iterative design process of non-digital games. Same as ATLS 5040.


ATLS 4120, Mobile Application Development

Provides a comprehensive overview of developing mobile applications using a range of technologies including software developers' kits, object-oriented programming, and human interface design principles. Students incorporate leading edge technologies with their own academic pursuits and personal interests to develop mobile applications. This course also explores the social and cultural effects of app and mobile-based computing. Same as ATLS 5120.


ATLS 4130, Typography

This course is an advanced investigation of typography for visual communication and expression. Emphasis is placed on the analysis of meaning as conveyed through materials, technology, and design. Projects are experimental and are designed to challenge you to expand your understanding of the function of typography in communication, design, art, and culture. Same as ATLS 5130.


ATLS 4140, Game Development

Builds on concepts and processes learned in ATLS 4040/5040. Reinforces game design principles through analysis and discussion of digital games, and introduces students to key practices in the development of digital game experiences, including game flow, mechanics, 2D and 3D graphics, and artificial intelligence. Same as ATLS 5140.


ATLS 4214, Big Data Architecture

Provides students with a comprehensive survey of technologies used today in the collection, storage, processing, analytics and display of big data. The course focuses on cultivating real world skills with students working on semester long projects to execute on a group project. Same as ATLS 5214.


ATLS 4320, Mobile Application Development: Advanced Topics

Explores advanced topics in mobile application design and development, including examining different approaches to information design and the various user interaction models associated with them. Understanding how data is structured, accessed, stored and flows through apps is a core theme of the course. Explores the interaction with external data sources and storage models. Same as ATLS 5320.


ATLS 4519, Advanced Special Topics in Technology, Arts & Media*
  • Advanced Typography
  • Advanced Web
  • User Interface Design
  • Intro to Virtual Reality
  • Electronic Musical Instrument Design
  • Interactive Machine Learning for HCI
  • Soft Robotics
  • Aesthetics in Design
  • Wearable Technologies
  • Advanced Web Design
  • Web Creative Dev Tools
  • Product Development Studio
  • Computer Music
  • Adv Interface Design
  • Multimedia Sound
  • CS Learning and Kids
  • Microcontroller Adventures
  • Studio: Safecracking
  • Haptic Interfaces
  • Studio: Plastic Machines
  • Color
  • Advanced Motion
  • Studio: Space
  • Comp Creative Design Cognition
  • Computational Writing
  • Procedural Art & Design
  • Tiny Games
  • HMI of the Future
  • User Experience Design 1 & 2
  • Product Dvelopment Studio
  • Biodesign
  • Crafting Experiences

ATLS 4809, Computer Animation

Develops a firm understanding of the general principles of computer animation. Lectures cover the creation of models, materials, textures, surfaces, and lighting. Path and key frame animation, particle dynamics, and rendering are introduced. Students are assigned a number of animation tutorials to carry out. Same as CSCI 4809.


ATLS 4889; Interactive Machine Learning

FILM 2000, Moving Image Foundations I

Introduces students to basic image making technology, aesthetics and methods. Fundamentals of film/video production in Super 8mm film, Digital ProRes 422 and other analog and digital image making, editing and management formats. May emphasize personal, experimental or narrative approaches with individual exercises, according to instructor. Basic competencies include composition, lighting, basic audio, basic editing, studio critique, file management, web upload, etc.


FILM 2010, Moving Image Computer Foundation

Provides students with artistic foundational hands-on experience in integrated use of media software in both the PC and MAC creative imaging making digital working environments. Includes fundamentals in general computer maintenance, creative and practical audio editing, image management and manipulaiton, and creative moving image practice. Restricted to FILM majors.


FILM 2610, Animation Production

Includes analysis of independent and experimental animation and an introduction to various animation techniques (object, line, collage, sand or paint on glass, Xerox, cameraless, pixellation, etc.). Students produce exercise films and a final film exploring these techniques. Prereq., FILM 2000 or 2300. Recommended prereq., FILM 2500.


FILM 3700, Digital Audio Design

Studies and applies Pro Tools as a post-production audio toolbox. Applied techniques include recording, sound editing, field recording, foley, vocal recording and editing, plug-in generated sound creation, MIDI, basic scoring principles, audio sweetening, and audio mixing. Students will be required to complete regular editing assignments in addition to a final soundscape project. Prereqs., FILM 2000 or FILM 2300, FILM 2500, FILM 3400, FILM 3600.


FILM 4000, Advanced Digital Post Production

Through projects, discussions, and screenings, this class explores the advanced practices and aesthetics of computer-based moving-image art editing. Topics include how to edit and manage a postproduction cycle, how to use digital editing systems and capabilities such as compositing, digital audio, and optical effects treatments. Prereqs., FILM 1502, FILM 2000 or FILM 2300, FILM 2500, FILM 3400 or FILM 3600, or instructor consent. Restricted to FMST majors.


FILM 4240, Beginning Video Production

Presents a studio course on basic single camera video production strategies and concepts. Through class screenings, projects, demonstrations, discussions, and readings, students gain an introductory familiarity with camera, lighting, sound, editing and the organization and planning involved in a video project. Explores a basic theoretical understanding of video as an art form and its relationship to television, film, art, history, culture. Same as ARTS 4246.


FILM 4340, Intermediate Video Production

Continuation of beginning video production. Extends the knowledge of single camera video production strategies and concepts. Expands the concept of montage (editing) and strategies to develop a video project through class screenings, projects, discussions, and readings. Furthers theoretical understanding of video as an art form. Same as ARTS 4346.


FILM 4400, Digital Post-Production Process

Through projects, discussions, and screenings, this class explores the practices and aesthetics of computer-based moving-image art editing. Same as ARTF 5400. Formerly FILM 3600.


FILM 4600, Creative Digital Cinema

Explores creative approaches to single camera digital cinematography through short projects, discussions, and screenings. Relates creative photography and poetic approaches to the digital camera cinema. May be repeated up to 6 total credit hours. Prereqs., FILM 2000 or FILM 2300, FILM 2500, FILM 3400 or FILM 3600, or ARTS 4246 or ARTS 5346 or instructor consent.

CMDP 2510, Critical Media Practices Workshop 1

Training in narrow topics of media practices.


CMDP 2810, Documentary Media Poetics

Investigates documentary cinema and media practices through class discussions, research papers, hands on exercises and the screenings. The course cross-references documentary photography and moving-image documentary in the production of short digital projects. We will likewise explore the distinctive contributions of digital technologies to documentary image making.


CMDP 3840, Sound Practices

Explores the aesthetics of sound through the study of sound art and sound culture. Reading and discussion covers theories, technologies, and histories that drive the medium. Students apply concepts by designing and building their own soundscapes. Classes will be organized around hands-on activities, lecture, and discussion of readings. Instructor consent required.


CMDP 3860, Introduction to Music Technology

Surveys the various tools and techniques in the field of music technology. Topics include an introduction to basic synthesis, digital signal processing, MIDI and audio sequencing, music notation and a historical perspective on electronic music. Department consent required.

CSCI 2400, Computer Systems

Covers how programs are represented and executed by modern computers, including low-level machine representations of programs and data, an understanding of how computer components and the memory hierarchy influence performance.


CSCI 3002, HCC Foundations/User-Centered Design and Development 1

Introduces the practice and research of human-centered computing, including the evolution of human-computer interaction to its forms today and the techniques of user-centered design. The course will survey topics that include social computing; tangible computing; mobility; and more. It will cover computing in society at large with respect to domains such as health, education, assistive technology, emergency response, and environment.


CSCI 3022, Introduction to Data Science with Probability and Statistics

Introduces students to the tools methods and theory behind extracting insights from data. Covers algorithms of cleaning and munging data, probability theory and common distributions, statistical simulation, drawing inferences from data, and basic statistical modeling.


CSCI 3104, Algorithms

Covers the fundamentals of algorithms and various algorithmic strategies, including time and space complexity, sorting algorithms, recurrence relations, divide and conquer algorithms, greedy algorithms, dynamic programming, linear programming, graph algorithms, problems in P and NP, and approximation algorithms.


CSCI 3112, Human-Centered Computing Professional Development

Supports students in developing professional skills and practices in human-computer interaction, design of interactive systems, computer supported cooperative work, computer supported collaborative learning, educational technology, tools that support creativity, user-developed knowledge collections, and gaming. May be repeated up to 3 total credit hours. Same as ATLS 3112.


CSCI 3155, Principles of Programming Languages

Study fundamental concepts on which programming of languages are based, and execution models supporting them. Topics include values, variables, bindings, type systems, control structures, exceptions, concurrency, and modularity. Learn how to select a language and to adapt to a new language.


CSCI 3202, Introduction to Artificial Intelligence

Surveys artificial intelligence techniques of search, knowledge representation and reasoning, probabilistic inference, machine learning, and natural language processing. Introduces artificial intelligence programming.


CSCI 3287, Design and Analysis of Data Systems

Analyzes design of data systems, including data stored in file systems, database management systems and physical data organizations. Studies calculus of data models, query languages, concurrency and data privacy and security.


CSCI 3302, Introduction to Robotics

Introduces students to fundamental concepts in autonomous, mobile robotics: mechanisms, locomotion, kinematics, control, perception and planning. The course consists of lectures and lab sessions that are geared toward developing a complex robot controller in a realistic, physics-based multi-robot simulator. Same as ECEN 3303.


CSCI 3308, Software Development Methods and Tools

Covers tools and practices for software development with a strong focus on best practices used in industry and professional development, such as agile methodologies, pair-programming and test-driven design. Students develop web services and applications while learning these methods and tools.


CSCI 4202, Artificial Intelligence 2

Second course in artificial intelligence. Topics may vary, but typically cover neural networks, natural language processing, and artificial life.


CSCI 4229, Computer Graphics

Studies design, analysis, and implementation of computer graphics techniques. Topics include interactive techniques, 2D and 3D viewing, clipping, segmentation, translation, rotation, and projection. Also involves removal of hidden edges, shading, and color. Knowledge of basic linear algebra is required. Same as CSCI 5229.


CSCI 4239, Advanced Computer Graphics

Studies design, analysis and implementation of advanced computer graphics techniques. Topics include shaders, using the GPU for high performance computing, graphics programming on embedded devices such as mobile phones; advanced graphics techniques such as ray tracing. Same as CSCI 5239.


CSCI 4302, Advanced Robotics

Exposes students to current research topics in the field of robotics and provides hands-on experience in solving a grand challenge program. Same as CSCI 5302.


CSCI 4809, Computer Animation

Develops a firm understanding of the general principles of computer animation. Lectures cover the creation of models, materials, textures, surfaces, and lighting. Path and key frame animation, particle dynamics, and rendering are introduced. Students are assigned a number of animation tutorials to carry out. Same as ATLS 4809.


CSCI 4830, Special Topics in Computer Science*
  • Intro to Virtual Reality
  • Universal Design Digital Media
  • CS Learning and Kids
  • Computing Tech for Sport/Play
  • Adv Computer Animation
  • Game Programming
  • Intro Video Game Development
  • Big Data

ECEN 2250, Introduction to Circuits & Electronics

Introduces linear circuit analysis and design, including OP-Amps. Presents DC networks, including node and mesh analysis with controlled sources. Analysis of RL and RC circuits for both transient and sinusoidal steady-state responses using phasors. Recommended prereq of ECEN 1310 or CSCI 1300.


ECEN 2350, Digital Logic

Covers the design and applications of digital logic circuits, including both combinational and sequential logic circuits. Introduces hardware descriptive language, simulating and synthesis software, and programming of field programmable arrays (FPGAs).


ECEN 2420, Electronics for Wireless Systems

Explores fundamental principles behind the operation of a radio, including a practical introduction to circuit elements. The course covers the components and operation of a radio (transmitter and receiver) with simple signals. Students learn through demos the practical basic properties of all needed components with an introduction to principles of operation.


ECEN 3010, Circuits & Electronics for Mechanical Engineers

Covers analysis of electrical circuits by use of Ohm's law, network reduction, node and loop analysis, Thevenin's and Norton's theorems, DC and AC signals, transient response of simple circuits, transfer functions, basic diode and transistor circuits, and operational amplifiers. Includes introductory digital electronics and microprocessors/microcontrollers. Same as MCEN 3017.


ECEN 3030, Electrical/Electronics for Non-Majors

For students not majoring in electrical engineering. Covers analysis of electric circuits by use of Ohm's law; network reduction; superposition; node analysis; Thevenin's and Norton's theorems; sinusoidal signals; phasors; power in AC circuits; transient response, operation of simple circuits; rectifiers; transformers; 3-phase circuits; motors and generators. Same as GEEN 3854.


ECEN 3350, Programming Digital Systems

Explores how computers and programmable hardware in general are used to implement digital systems by looking at the capabilities of central processing units, the use and control of various input/output (I/O) devices, memory organization, and concurrency management. Topics include computer architecture, instruction sets, I/O device programming, interrupts, data transfer mechanisms, semaphores, and memory management.

ENGL 3856, Topics in Genre Studies*
  • Multimedia Composition

ENGL 4116, Advanced Topics in Media Studies*
  • Multimedia: Sound

GEEN 3400, Invention & Innovation.

Introduction to invention and product innovation with a hands-on approach. Students explore the invention process, hone their engineering design skills, and explore entrepreneurship (patenting, intellectual property, marketing, raising capital). Student teams design, create, and test a potentially commercial product, and exhibit at an end-of-semester design expo.

ENVD 2052, Introduction to Computers in Planning

Introduces the use of computers in design fields, including applications for word-processing, desktop publishing, graphic creation, and Cad-style design. Aims to provide basic general skills in computer use that are transferable to other computer applications.


ENVD 2152, Geographic Info Systems

Focuses on construction and use of computer-based information systems to represent and manipulate geographic data. Emphasizes the recording, mapping, and transforming of data for analysis and use by planners.


ENVD 3022, Technical Photography

Introduces students to the technical and practical aspects of making photographic images: the workings of the camera and lens, principles of depth of field, black and white film processing, printing, and basic darkroom procedures. Open to nonmajors on a space available basis.


ENVD 3052, Introduction to Computer Methods in Environmental Design

Surveys existing and emerging computer methods used in the environmental design professions, with an introduction to computer programming. Open to nonmajors with instructor consent.


ENVD 3152, Introduction to Computer Graphic Applications

Explores principles and uses of computer graphics in design. Topics include creation and modification of complex two- and three-dimensional objects; orthographic and perspective views; use of color; input using mouse and digitizer; output using screen, plotter, matrix printer, and slides; automated aids for form generation and manipulation; and analysis of current and future trends of computer usage for design. Prereq., ENVD 1052 and 1102. Restricted to ENVD students.


ENVD 3252, Computer Graphic Programming

Provides an introductory computer programming course designed to teach the capabilities of a computer in providing graphic representations of environments, including building. Open to non-majors.


ENVD 4052, Digital Presentation and Portfolio

Introductory course creating interactive web sites. Covers use of Hypertext Markup Language (HTML) and Flash to create linked pages containing text, images animations, menus, and buttons. Covers principles of site navigation, page layout, and graphic design for designers and planners. Credit not granted for this course and ENVD 2352. Restricted to ENVD students.


ENVD 4122, Digital Photo for Designers

Focuses on working with a variety of alternative photographic processes intended to give students an array of photographic techniques to incorporate into studio course presentations and portfolio work. Processes include hand-applied color to black and white images, using two or more negatives to produce black and white combination prints, shooting color slides to produce graphic arts, high-contrast black and white prints, and documentary photography of Colorado architecture and urban landscapes using color slide film. Students must provide their own 35mm SLR camera. Prereq., ENVD 3022 or ARTS 2191.


ENVD 4352, Special Topics in Computer Methods*
  • Graphic Design/Portfolio Tech.
  • Revit

ENVS 3173/THTR 4173, Creative Climate Communication

We generate multimodal compositions on the subject of climate change and engage with various dimensions of issues associated with sustainability. We work to deepen our understanding of how issues associated with climate change are or can be communicated, by analyzing previously created expressions from a variety of media (interactive theatre, film, fine art, television programming, blogs, performance art, for example) and then be creating our own work.

GEOG 3053, Cartography: Visualization & Information Design

Introduction to the fundamentals of cartography - the science and art of map design. Emphasis on map projections, symbolization, and the design of maps with computers. Students produce series of thematic maps with modern computer-assisted techniques. Basic familiarity with computers strongly recommended. Restricted to JR/SR GEOG/ENVS majors.

BAIM 3200: Business Analytics

Teaches cutting-edge tools and approaches to the analysis of data, including "big data" for effective decision-making. The class creates data connoisseurs through hands-on exposure to exploratory and predictive analytics. Application areas covered include Web Marketing, the Internet of Things, Biometric Monitoring, as well as data integration and analysis for online marketing, human resources and operations. Formerly MGMT 3200.


BAIM 4220: Business Technologies

Covers ERP (enterprise resource planning) technologies which facilitate business processes within firms in three modules. The first will involve understanding the basics of technologies in organization. The second module will introduce OpenERP, an open-source ERP system for small/medium sized businesses. The final module is an introduction to SAP, the most widely used ERP system for large organizations. Formerly MGMT 4220.

INFO 1201, Computational Reasoning 1: Expression and Media Transformation

Introduces principles of computational thinking through the manipulation, transformation and creation of media artifacts, such as images, animations, sounds, web pages, data visualizations and games. Students will be exposed to a high-level overview of how algorithms, functions and data structures are used in computer programming through a series of assignments that emphasize the use of computation as a means of creative expression.

INFO 4602, Information Visualization

Explores the design, development and evaluation of information visualizations. Covers visual representations of data and provides hands-on experience with using and building exploratory tools and data narratives. Students create visualizations for a variety of domains and applications, working with stakeholders and their data. Covers interactive systems, user-centered and graphic design, perception, data storytelling and analysis, and insight generation. Programming knowledge is strongly encouraged. Same as INFO 5602.


INFO 4611, Mastery in Information Science: Ubiquitous Computer Experience Design

Introduces the field of ubiquitous computing, including sensors, ambient displays, tangibles, mobility, location awareness and context awareness. These topics are explored from a user-centered design perspectives, focusing on how a situated models of computing affect requirements gathering, interaction design, prototyping and evaluation. Students gain mastery with contemporary "UbiComp" technologies and learn to incorporate them into a user-centered design process. Same as INFO 5611.


INFO 4871, Special Topics*
  • Experience Design in Ubicomp

JRNL 3102, Photojournalism I

Introduces the basic elements of visual communication. Covers the use of camera systems, digital imaging techniques and other aspects of photojournalism including law, ethics, history and critical decision making.


JRNL 4102, Photojournalism Portfolio

Advanced course intended to give students a forum in which technical skills will be brought to professional standards. Build a polished portfolio of work to present to editors and buyers. Same as JRNL 5102.


JRNL 4344, Video Documentary Production

Designed to give advanced broadcast students the opportunity to create through research, writing, videotaping, and editing a long-form, nonfiction television program. Prereq., JOUR 3644.


JRNL 4562, Digital Journalism

Builds upon digital production skills through the creation of multimedia project. Applies media theory to evaluate digital media content and explore how digital forms influence the news industry, politics, culture, and society. Prereq., JOUR 3002. Same as JOUR 5562.


JRNL 4684, Advanced Camera and Editing

Emphasizes the advanced techniques in digital video camera usage and digital editing for professional broadcast video production. Same as JRNL 5684.

MKTG 3700, Digital Marketing

Covers the what, why and how of major digital marketing approaches, including online listening and monitoring, search engine optimization, search ads, email marketing, and social media. Designed to launch students as digital marketing professionals and to provide experience with industry-relevant hands-on assignments and exercises.

MCEN 1025, Computer-Aided Design and Fabrication

Introduces CAD software and relevant concepts, including orthographic projection, sections, engineering drawing, geometric dimensioning and tolerancing, and an introduction to manufacturing methods. Final design project involves rapid prototyping.


MCEN 3017, Circuits & Electronics

Introductory course covers analysis of electric circuits by use of Ohm's law, network reduction, node and loop analysis, Thevenin's and Norton's theorems, DC and AC signals, transient response of simple circuits, transfer functions, basic diode and transistor circuits, and operational amplifiers. Same as ECEN 3010.


MCEN 4026, Manufacturing Processes and Systems

Examines manufacturing processes for metals, polymers, and composites as well as manufacturing systems that integrate these processes. Lecture topics include forming, machining, joining, assembling, process integration, computer-aided manufacturing, and manufacturing system engineering.

MUSC 4081, Introduction to Music Technology

Surveys the various tools and techniques in the field of music technology. Topics include an introduction to basic synthesis, digital signal processing, MIDI and audio sequencing, music notation and a historical perspective on electronic music. Same as MUEL 4081 and CMDP 3860.


MUSC 4111, Composing at the Computer

Â鶹ÊÓƵ strategies and techniques for generating and manipulating sound at the computer. Student projects will include compositions, soundscapes, ambient environments, and soundtracks for multimedia. Available to students without prior experience with computer music or composition.


MUSC 4121, Topics in Music Technology*
  • Create Sound Vis Media
  • Visual Programming with MAX
  • Digital Audio & Visual Media
  • Realtime Music & Sound with MAX
  • Electronic Sound
  • Supercollider

MUEL 2061/MUSC 2061, Introduction to Music Technology

Surveys the various tools and techniques in the field of music technology. Topics include an introduction to basic synthesis, digital signal processing, MIDI and audio sequencing, music notation and a historical perspective on electronic music.


MUEL 4081, Introduction to Music Technology

Surveys the various tools and techniques in the field of music technology. Topics include an introduction to basic synthesis, digital signal processing, MIDI and audio sequencing, music notation and a historical perspective on electronic music. Same as MUSC 4081 and CMDP 3860.


MUEL 4121, Topics in Music Technology*
  • Create Sound Vis Media
  • Visual Programming with MAX
  • Electronic Sound
  • Digital Audio & Visual Media
  • Supercollider
  • Realtime Music & Sound with MAX

THTR 3055, Stage Lighting Design 1

Introduces the craft of stage lighting design through experimental lighting labs, lecture/demos, hands-on production experience, and theoretical projects. Subject matter includes aesthetics of light, colortheory, lighting for performance, design graphics, and basic lighting technology.

WRTG 3035, Technical Communication & Design

Rhetorically informed introduction to technical writing that hones communication skills in the context of technical design activities. Treats design as a collaborative, user-oriented, problem-based activity, and technical communication as a rhetorically informed and persuasive design art. Taught as a writing workshop emphasizing critical thinking, revision, and oral presentation skills. Focuses on client-driven design projects and effective communication with multiple stakeholders. May be repeated up to 6 total credit hours. Restricted to JR/SR in engineering; architecture and planning; and the physical, earth, and life sciences. Approved for arts and sciences core curriculum: written communication.


WRTG 3090, Open Topics/Writing*
  • Storytelling Through New Media